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Aceph Village

Purpose: Harvest brains and gain new laborers through the punga fruit trade.

Status: Expanding, growing more prosperous

Demographics: 143 lobotomized converts, 23 robobrains

Government: Theocracy headed by an entity called "The Brain" worshipped by the village.

 

Settlement: A religious farming community, led by a high priest, managing massive crop fields full of punga fruit. Based around a pre-War church complex.

Industries: Punga fruit growth

Layout:

 
  • Fields
    • As far as the eye can see, punga fruit fields, tended to by all sorts of people with crude clothing.
    • Though mosquitoes and disease are endemic to the region (not to mention monsters too) the inhabitants are almost completely ignored or unaffected
    • The workers stagger about unfocused, as if drunk, but focus and regain dexterity as soon as it comes time to use hand-eye coordination...
  • Church Complex
    • Four buildings: Sunday school area, kitchens/storeroom, dormitories, and cathedral.
    • Sunday school area is home to trading post and robot repair bay. 
    • Dormitories are mixed sex. No children live here, the inhabitants are all recruited from elsewhere. Some inhabitants are completely or partially incapable of caring for themselves, Robobrains care for them
    • Cathedral is partially overgrown by nature, vines from the walls growing punga fruit, though recently a holographic emitter was installed on the ceiling
  • Here, the head priest extolls the virtues of submitting your will to the Brain
Church Basement
Forests
  • This is a sacred place to those living in Aceph. 
A surprisingly healthy forest, populated by mirelurks and creatures of all sorts. They herd trespassers- or those who want to join the peopletribe- there.into the area where the Mother Punga tree grows, where it will swiftly incapacitate anyone near with hallucinogens.
Hidden Facility
  • In one of the many caverns in the area is an elevator, with treadmarks leading up to it.
  • Inside is a medical facility, dedicated to performing experiments and procedures on the brain. 
Operating rooms and robot repair bays In the operating room, the unfortunate captive will have their heads cut open and brains stimulated in order to test their fitness for the Brain's purposes- their fates range from simple lobotomies, to partial brain removal, to full brain removal and telepathic receiver installation near brainstem Removed brain matter and intact brains are taken to the Brain's chamber There, the Brain, floating in a vat of bubbling biogel, oversees the next step- using telepathy, he breaks the will of the stolen brains, removing and grafting matter as he sees fit to create a mind both intelligent and receptive to his telepathic commands. If successful, the newly pacified mind is either installed within a Robobrain chassis- or in the case of the stronger-willed minds, he spends more time psychically brainwashing them, eventually dominating them and transforming them into an extra source of psychic might.