Aceph Village
Purpose: Harvest brains and gain new laborers through the punga fruit trade.
Status: Expanding, growing more prosperous
Demographics: 143 lobotomized converts, 23 robobrains
Settlement: A religious farming community, led by a high priest, managing massive crop fields full of punga fruit. Based around a pre-War church complex.
Industries: Punga fruit growth, mirelurk farming
Layout:
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Fields
- As far as the eye can see, punga fruit fields, tended to by all sorts of people with crude clothing.
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Though mosquitoes and disease are endemic to the region (not to mention monsters too) the inhabitants are almost completely ignored or unaffected
- Mirelurks here breed staggeringly fast and are quite docile; mirelurk meat harvesting and processing is another one of their industries
- The workers stagger about unfocused, as if drunk, but focus and regain dexterity as soon as it comes time to use hand-eye coordination...
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Church Complex
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Four buildings: Sunday school area, kitchens/storeroom, dormitories, and cathedral.
- Sunday school area is home to trading post and robot repair bay.
- Dormitories are mixed sex. No children live here, the inhabitants are all recruited from elsewhere. Some inhabitants are completely or partially incapable of caring for themselves, Robobrains care for them
- Cathedral is partially overgrown by nature, vines from the walls growing punga fruit, though recently a holographic emitter was installed on the ceiling
- Here, the head priest extolls the virtues of submitting your will to the Brain
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Forests
- This is a sacred place to those living in Aceph.
- A surprisingly healthy forest, populated by mirelurks and creatures of all sorts.
- They herd trespassers- or those who want to join the tribe- into the area where the Mother Punga tree grows, where it will swiftly incapacitate anyone near with hallucinogens.
- This is a sacred place to those living in Aceph.
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Hidden Facility
- In one of the many caverns in the area is an elevator, with treadmarks leading up to it.
- Inside is a medical facility, dedicated to performing experiments and procedures on the brain.
- Operating rooms and robot repair bays
- In the operating room, the unfortunate captive will have their heads cut open and brains stimulated in order to test their fitness for the Brain's purposes- their fates range from simple lobotomies, to partial brain removal, to full brain removal and telepathic receiver installation near brainstem
- Removed brain matter and intact brains are taken to the Brain's chamber
- There, the Brain, floating in a vat of bubbling biogel, oversees the next step- using telepathy, he breaks the will of the stolen brains, removing and grafting matter as he sees fit to create a mind both intelligent and receptive to his telepathic commands.
- If successful, the newly pacified mind is either installed within a Robobrain chassis- or in the case of the stronger-willed minds, he spends more time psychically brainwashing them, eventually dominating them and transforming them into an extra source of psychic might.
- In one of the many caverns in the area is an elevator, with treadmarks leading up to it.