Skip to main content

Lord Amadeus Hess

Having led the United Merchant's Guild since its inception as the head of the parliament-like Tribunal, Lord Hess has inserted his hardline positions on law and order within a normally chaotic and lawless organization. A brilliant tactician, he is primarily responsible for the unification of a central government as well as military efforts to quell raider fleets as well as push back against the encroaching Reimann Company in 5 AC. Hess holds psionic abilities though he keeps the origins of his powers a tight secret. In battle, he wields a trident conjured from his abilities and demonstrates an ability to teleport short distances. Much of his past is not known, having been lost during the pandemonium of the Calamity. It is rumored that he was a rejected Reimann Company gene project that was cast off into broader society after his powers failed to manifest at an early age.

18 years before the Calamity, Hess adopted a baby fox who was delivered to his doorstep and raised him as his son.

He was since retired from leading the Tribunal, 14 years after the Calamity.

Hess stands at 6'5“ tall and wears a breastplate and steel rice hat. He almost always has a dark grey cape draped over his back and shoulders.

To those that are not close to him, Hess is cold and calculating. However he uses this to hide his internal storms, plagued by paranoia and concern over his actions and legacy. He has regrets over his past actions as effectively a warlord, which was ironically how he was introduced to the station after being defeated while hunting a quarry.

hessport.pnghessbren.png