Lore

Generally agreed-upon lore of the station and its inhabitants. Nothing here is written in stone.

Factions

Factions

Exodus Fleet

A ragtag assemblage of cobbled together ships, flown by members of various species displaced, and in some cases created by, human terraforming. There are several million ships, nearly forty thousand of which would be considered capital class military vessels, housing billions of travelers ranging from Space Shuttle scale craft up to moon sized worldships. Buster hails from here, and her immediate family, as well as nearly all of her species, all live on ships within the fleet.

The fleet moves constantly and are considered a nuisance in civilized space, as the members of which consider any ship they claim to be theirs regardless of who else tries to hold claim over it. legal or otherwise. as such they're viewed as scavengers at best, and pirates at worst. they'll arrive in a system, harvest what they need, usually from any asteroids or unclaimed moons in the system, salvage any wrecks or abandoned structures, and leave. if you make an enemy of them, expect to find the fringes of your space being raided in hit and run attacks every time it's left unguarded until it's picked clean.

Factions

Reimann Corporation

Founded 1300 years before the Calamity, the Reimann Corporation has been the leader in biotechnology, computing, and weapons development in charted space. Starting as a humble industrial hardware company, the Reimann Company cleverly diversified and adapted to the ever-changing space age economics. Lax regulations during the Old Federation allowed the Reimann Company to mercilessly buy up new startups to form a monopoly, both horizontally and vertically by 500 BC.

By 300 BC, the Reimann company owned many company planets and outposts in the Caedonia galaxy and have initiated many blackbox projects involving gene editing and artificial intelligence development for the goal of 'Accelerating evolution.' Their actions ultimately were unsustainable as unrest caused by the funneling of money into these projects ultimately resulted in catalyzing in the largest socioeconomic collapse in history, the Calamity.

Factions

United Merchants Guild

Even long before the Calamity, merchants fed up with poorly defended trade routes throughout the Caedonia Galaxy have illegally installed weapons onto their cargo ships. After the Collapse, a brief period of chaos and piracy was followed by the establishment of a loose confederation as the the Guild Tribunal under Lord Amadeus Hess consisting of former admirals, captains, and trade bosses. Despite this, the members of the Merchant's Guild have earned themselves a reputation as ruthless pirates in this short period of time, a brand which Lord Hess and his successors desperately tried to shake up.

Recent threats by the Reimann Corporation have resulted in an uneasy truce with the New Galactic Federation, the toothless remnant of the former government, to halt aggressive Reimann Corporation expansion and quell raider attacks from non-Guild members.

Locations

Locations

Lounge

The lounge is the heart of the station where nearly everyone hangs out. The bar (owned by Max) and communal areas are located here. Most passenger ships unload into this area, allowing members to almost immediately begin interacting.

 

Locations

YerinMart

A general store run by Yerin that sells all kinds of items, particularly brain-care products and brains themselves. Often found attached to the Lounge.

Locations

Max's Bar

Max's bar holds the ingredients for most known drinks, as well as for drinks yet to be discovered. It is run by the namesake Max, an eeveelution with transformative powers, who is sometimes substituted by the robot bartender, RVAP. The bar is the gathering place for most Lounge activities

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Races

Races

Lizardfolk

Typically green, standing at 4-5’ tall, exposed brain. Their brains bulge slightly out of their skulls, preventing a cap from being placed. Most commonly seen wearing full body robes with their heads covered in a hood, making them difficult to identify from a distance.

Reclusive, shy, tending to avoid the spotlight and will very easily fade into crowds. They tend to avoid lowering their hood in unfamiliar company, choosing to cover up their brains not out of embarrassment but because those in the room are not trusted. Sex is not taboo amongst the lizards, whatever the brain enjoys they also enjoy. Lizards view brains in high regard, they are their most prized possessions. If more brains are needed, particularly for experimentation, the lizards will resort to “raids” on nearby villages, or simply steal a rat’s off the street. With these brains they may experiment to create raptors or mind slaves, or for a number of other purposes.

While not every lizard practices, the major religion amongst the lizards is neurophilia, worshiping the brain as a nearly perfect organ. Their temples are usually adorned with unique samples from various creatures defeated, stolen, or otherwise. Their temples often revolve around a Caretaker, a large lizard brain situated on an altar in the center of the temple that has dedicated itself to the temple and as such has given up having its own body to instead command several bodies for the benefit of the temple. These bodies are often used for janitorial purposes but often participate in rituals or other events in the temple.

Monarchy The Lizard King has a very large brain, though it is still able to stay in his head. He may not look physically different from others of his species, but his psychic power is much greater.

Mind Slave

A lizard whose brain, typically as a form of punishment for a crime, has been clasped with a gold collar, squeezing certain lobes to limit their function. These lizards can be anything from non-psychic, to unintelligent, to completely without free will, depending on where the collar has been placed and tightened.

Average

Low-level psychic abilities, able to communicate from a distance. Simple robes. The most common lizard type, they are found nearly everywhere in the rat city. Capabilities are limited, usually to telepathy.

Priest

Mid-level psychic abilities. Ornate robes. These lizards have gained some additional psychic power and have dedicated themselves to their religion. Their brains are removed from their heads and placed at the head of a staff which grips the brain and holds it but otherwise leaves it exposed from all sides. The priest opts to control their own body psychically through the use of a psionic gem that is tuned to their thoughts during the process of becoming a priest. Capable of long-range telepathy, subtle mental influence, telekinesis, and approximating basic spells.

Caretaker

High-level psychic abilities. Just a brain, this lizard has become dedicated to a temple. Appearing most often as a large brain situated in the center of the temple, they control multiple bodies psychically. Often these bodies appear blank or of low intelligence, however, unless the Caretaker is particularly interested in whatever one of them is doing. Capable of directly influencing and/or controlling minds within its range, inducing hallucinations, and approximating advanced spells.

Caretaker Body

Brainless body, its head contains a small gem used to link it with a Caretaker. It is unable to leave the temple without breaking its link. If it’s necessary to leave, one or more will carry the Caretaker out of the temple with the bodies. Often blank and unintelligent in appearance. Not necessarily a lizard, as sometimes rats or other species are used.

Mind Sculptor/Engineer

The more technological side of Lizardfolk, Mind Sculptors are the only lizards that employ domes to shield their brains. They conduct the various experiments Lizardfolk perform on stolen minds, leading to the development of Raptors and the Priests' brain staves.

Raptor

A special creature crafted from lizard experimentation, the raptor is literally a Velociraptor with an exposed or domed brain. The brain is often psychic, supplied from raids or more often “donated” rat brains, though regular lizards may also be used. Used as soldiers or labor, they stand taller than lizards and are psychically and physically enslaved. A gold collar is typically used to suppress the frontal lobes of the brain piloting the raptor.


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Races

Cranium Rats

To be filled out

Races

TΞCHs

The flagship of FurTech™, the TΞCHs were created to be reliable and affordable synthetic beings that could fullfil any tasks given as precise and efficiently as possible, designed to be the ideal work force.

 TΞCHs can be found doing plenty of jobs and activities, as cashiers, construction workers, nurses, sexbots, taxi and bus drivers, pilots, private security, even some militaries have them on their ranks.

They run on dual neural processors, one being a small quantum computer located at the base of the skull, which handles most of the processing and decision making for the units, TΞCHs are able to function with only this processor while only doing simple tasks and with severely hampered social skills. The second optional processor consists of an artifically made brain with the intention of expanding the processing capabilities of the unit and allow for a more natural interaction with organic users. For the neurovore market this synthetic brains are made out of edible polymers and come in several flavors like cherry, blueberry, orange, banana or watermelon to name a few.

Like many places on the galaxy TΞCHs can be found aboard the NeuroFurs station, having established as the primary sanitation and service workers, followed later by more dedicated units like Cargo TΞCHs and the military TΞCHs, which arrived to the station following certain incidents with outside forces.

The TΞCHs can come in different sizes, species, genders and other kind of things, altho the basic and most bought models consist of the Male Wusky configuration, followed only by their Female counterparts on more client facing roles. One is free to order their TΞCH as they please to do so, for example through one of the 3 FurTech™ Store locations throughout the station.

Other kinds of TΞCH based units that one might find can be the Android Waifu in which a customer can order their ideal romantic/sexual partner. Another commonly spotted iterations are those known as Tiny TΞCHs or Mini Wuskies, this robotic vermin are 4 inches tall and must be considered a dangerous plague, a programming error has made this desk assistants have an unhealthy obsession with beans, doesn't matter what kind, legumes, coffee beans, jelly beans, cardboard cutouts of popular British character Mr. Bean. Should one be faced with this pests it is important to remain calm and hand over any kind of bean related object one might possess, failing to do so will have dire consequences

 

Races

Buncows AKA Rabbulls AKA Lagovins

Hello! Thank you for purchasing the Lago Lacto Farmers Quarterly Introductory Package! If you're watching this tape, it means you've taken the first wonderful step towards taking care of your own buncow, and I hope that as you partake in this wonderful journey, you subscribe to more issues of Lago Lacto Farmers Quarterly for all the best tips, tricks, and tactics for making the most of your new companion!

But what IS a buncow? Where do they come from???

A buncow is visually some kind of cute, cow, bunny thing. There is a planet out there in the stars, called Great Bun. Seemingly barren, deep within its core is a labyrinthine research facility staffed by lagovins. Lagovins are a buncow variant that is lanky, thin, and brilliant, with their brains detached from their bodies, suspended above them via psychoreactive force. These nonbinary creatures are responsible for cultivating buncows, selling them, and ensuring their young are given proper treatment. That's right! You can knock up your buncow, and then call up a representative to do that unpleasant work of caring about the kid for you! Wow!

Great Bun is seemingly barren, right? So where are the buncows? Two moons orbit Great Bun, Warryn and Paestyr. Most of the males live on Warryn, the 'rabbulls' as they're called, these beefcakes are gruff, quiet, and serious as nails. Their mysterious demeanor makes it easy to forget how dumb they really are. Warryn is a dusty desert world, and as such its denizens are mostly in the sort of hides and leathers you'd see in wild west of a hominid planet.

Paestyr on the other hand is a grassy meadow, where life is easy, pleasant even. This is where the females live, the buncow you think of when you hear the word buncow. Buncows and Rabbulls get between moons on automatic shuttles that run on a really simple schedule. These shuttles fill themselves with sanitized pheromones, to calm their raging libidos. Despite this, sometimes some of them still manage to fuck on the way over. You've got to admire that kind of spirit!

Great Bun and its moons sound great! Can I visit?

You probably wouldn't want to. 20% of the time, Warryn is awash in a brutal dust storm, and Paestyr is frozen over. During this time, the rabbulls stay inside, drinking and fighting to kill time, while the buncows sip on pumpkin spice and talk about nothing. The rest of the year, its very pleasant on both worlds, but you'd be overwhelmed by their sexual urges or their mindless banter so fast, you'd either die or go mad within weeks.

Only Lagovins are allowed inside Great Bun.

So why keep buncows?

Why wouldn't you keep them?! They're affectionate, lovable, cute, cuddly, friendly, but most of all: their brains are just terrible. Their brains make for great, cheap fast food for neurovores. They also make milk, and you can sell that shit. sdrfghsldkgfjh horny

Terminology

Here is a dictionary of common terms and phrases used on the NeuroFurs Space Station.

Note: keep entries alphabetical.

B.E.M.

Brain-Eating Meteor. A sapient brain, usually multiple times larger than average, that uses the slime surrounding it like a body. Usually has one eye, but can have multiple. It can control its slime to move or to create tendrils that act as arms/hands. Most all BEM are neurovores (see Neurovore).

Neurovore

A creature that subsists off of brains as a main dietary staple. Can be partial or full.

R Unit

A series of android Eeveeloutions that take on varying roles aboard the station, from courier to medic to bartender and bouncer.