Locations

Locations in the world.

Vault 83

Initial Population: 1159 (100 cyberdogs, 100 robobrains, 909 residents (91 absentees), 50 science staff, 8 admin staff, 1 Overseer)

Experiment: Use of CODE brain-rewriting technology to maintain social order, long-term observation on cyberdog and robobrain mental stability

Status: Partial success, Overmind overthrown and replaced with council of citizens' brains in 2095, opened.

Demographics: 2747 citizens (1443 embodied, 429 within Robobrain chassis, 252 cyberdogs, 13 within modified yao guai bodies, 8 within modified deathclaw bodies, 602 preserved, disembodied brains)

Government: Elected council of citizens (201 preserved brains, nine starting members but with one brain added every year since Overmind was overthrown)

Settlement: Walled community expanding piecemeal around the entrance to Vault 83. Powered by a mix of Vault reactor and wind power. 

Industries: Light manufacturing, data processing, technological development, surgery (especially but not limited to neurosurgery)

Layout:

CYBER Compound


Initial Population: 214 (40 science staff, 174 cyberdogs)

Original purpose: Cyberdog conversion facility

Status: Isolated, yet flourishing-base located underground.

Demographics: 1203 cyberdogs, 134 assorted slaves, 210 Assaultrons, 343 assorted synths

Government: Authoritarian council made up mostly of original cyberdogs. 

Settlement: Underground city located underneath the ruins of cyberdog processing facility. Powered by multiple fusion generators.

Industries: FEV and neurochip research, hydroponics, energy weapons, robotics

Layout:

The Discovery

Original purpose: Mobile research base

Status: Fully prepared for launch, currently docked near Vault 83

Demographics: 7 robobrains (1 captain, 3 guards, 3 researchers), 4 unmodified researchers, 6 unmodified guards, 2 cyberdog guards 

Government: Nautical; a captain with first mate/crewmates

 

Settlement: Rigid-frame airship, refurbished Post-War to acquire and store interesting cultural artifacts and/or information.

Industries: Technology and cultural artifact trading, transportation

Layout:

Aceph Village

Purpose: Harvest brains and gain new laborers through the punga fruit trade.

Status: Expanding, growing more prosperous

Demographics: 143 lobotomized converts, 23 robobrains

Government: Theocracy headed by an entity called "The Brain" worshipped by the village.

 

Settlement: A religious farming community, led by a high priest, managing massive crop fields full of punga fruit. Based around a pre-War church complex.

Industries: Punga fruit growth, mirelurk farming

Layout: